Using a node based visual programming language gave the variables in lighting and applied Gestalt principles a basis to example its performance as an interactive real time display for how it would be realised when connected with LED panel lighting and/or the directional lighting shown in spaces 01+02. 
These video samples also display how the design would be displayed in a gallery. As the led panels and sound monitors react to the amount of people in the space, generating visuals.
the invisible elements of stimulation within a space Visualised in real time through audio reactive computer generated shapes and points. changing, merging & slowing down as the design inverts negative stimulation into positive stimulation, reducing stress levels

de-stimulating - negative stimulation - anti-stimulation - positive outcomes

Light tracing: the lines represents the flow and trail of light in motion, with a sped up reaction time, visualising how the light stagnates during longer periods of time in spaces of high stimulation types.
USING MUSIC (laughing gears) AS A WAY OF MEASURING SOUND REACTION SPEEDS AND FREQUENCY CHANGES

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